Constant Rank Two-player Games Are Ppad-hard

نویسنده

  • RUTA MEHTA
چکیده

Finding Nash equilibrium in a two-player normal form game (2-Nash) is one of the most extensively studied problem within mathematical economics as well as theoretical computer science. Such a game can be represented by two payoff matrices A and B, one for each player. 2Nash is PPAD-complete in general, while in case of zero-sum games (B = −A) the problem reduces to LP and hence is in P. Extending the notion of zero-sum, in 2005, Kannan and Theobald defined rank of game (A,B) as rank(A + B), e.g., rank-0 are zero-sum games. They gave an FPTAS for constant rank games, and asked if there exists a polynomial time algorithm to compute an exact Nash equilibrium (NE). Adsul et al. (2011) answered this question affirmatively for rank-1 games, leaving rank-2 and beyond unresolved. In this paper we show that NE computation in games with rank ≥ 3 is PPAD-hard, settling a decade long open problem. Interestingly, this is the first instance that a problem with an FPTAS turns out to be PPAD-hard. Our reduction bypasses graphical games and game gadgets, and provides a simpler proof of PPAD-hardness for NE computation in bimatrix games. In addition, we get: • An equivalence between 2D-Linear-FIXP and PPAD, improving on a result of Etessami and Yannakakis (2007) on equivalence between Linear-FIXP and PPAD. • NE computation in a bimatrix game with convex set of Nash equilibria is as hard as solving a simple stochastic game [16]. • Computing a symmetric NE of a symmetric bimatrix game with rank ≥ 6 is PPAD-hard. • Computing a 1 poly(n) -approximate fixed-point of a (Linear-FIXP) piecewise-linear function

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تاریخ انتشار 2015